

Otherwise, Distort Gravity is ALWAYS a good thing to get right away, as having a higher top speed/acceleration always helps, plus it can help you run in the event you have to regroup. If you find that a particular ship is being particularly annoying (say a Marza with Missile Barrage or a Rapture Battlecruiser with its Concentration Aura), then Phase Out Hull will stop them while they cast their abilities, forcing them to wait until the cooldown passes - if they live that long. Either that, or you're one of those lunatics who likes to build one first, in which case, expect lots of hate mail. This makes up, in part, for the TEC's ability to get free guerrilla raids launched on your own worlds later in the game.ġ x Heavy Pulse Beam Projector / 2 x Phase Missile Launchers / Ship-to-Planet Beam CannonĢ x Plasma Wave Cannons (Starboard / Port)īeing a support ship, by the time you've decided to get a Marauder, you've managed to accumulate a good-sized fleet. Because it is able to bring ships in from anywhere you have built a Phase Stabilizer in the same solar system, this means that the Marauder can bring your entire fleet in to smash an enemy's defenses, or simply bring a small portion in to destroy one of the enemy's more vulnerable rear-area worlds (if you can get the Marauder through the initial defenses, that is). Once you're ready to begin your offensive, the Marauder is an extremely powerful unit.Once the Marauder reaches level 6, the ship can learn Stabilize Phase Space, which makes the ship a Phase Jump Stabilizer for the next 75 seconds. The ship/structure build time increase is 50%/100%/150% at levels 1/2/3.

Once the Marauder closes within 5000 km of a planet, it sends a strike team down to the surface, where they are free to cause havoc with the planet's infrastructure by increasing ship and structure build times for 5, 7.5, or 10 minutes, at levels 1, 2, and 3, respectively. The third ability, Subversion, is aimed at assisting with planetary raiding. In addition, it makes all ships under its influence (including the Marauder itself!) immune to the effects of Phase Jump Inhibition, and allows the ships to jump from deeper within the gravity well.

This bad habit can really nerf the offensive abilities of your fleet.ĭistort Gravity, the Marauder's second ability, greatly increases the movement and acceleration rates of all friendly ships within a 5000 kilometer radius. However, it is usually a good idea to not put this ability on auto-fire, as it will use it on whatever the rest of the fleet is focusing on. And since the cooldown time is less than the cast time the ability can be used as long as the Antorak has an adequate supply of antimatter. Using it every time a ship tries to charge up a phase jump allows the Antorak to keep a ship in a system and if time so there is a gap of time between uses the targeted ship can be attacked by your fleet. It is also good for stopping a ship from jumping to phase space. That said, this ability makes the Antorak very useful for destroying hostile scout ships - when assisted by a small group of frigates, it can use this ability to stop the ship while its buddies close the distance and attack when the duration ends. Thus, use it to disrupt any channeled abilities. Though it would sound absurd to give an enemy invincibility, think about it - for the time their hull is phased out, they can't assist their allies in any way, shape, or form. While phased out, the target ship cannot attack, nor can it be attacked (it becomes invulnerable). It selects a random enemy unit and phases out its hull for 6/8/10 seconds at levels 1/2/3, respectively. The first of the Marauder's abilities is Phase Out Hull. Its abilities are aimed at assisting other ships in the fleet, so it should not be off on its own. The Antorak Marauder is the Support Capital Ship of the Vasari. The Antorak is perfectly suited for assisting in such a strike, boasting abilities to both incapacitate the enemy and swiftly bring in reinforcements. Quickly blitzing unwary targets already softened by sabotage is a cornerstone of this strategy.

Official Description: Despite a technological advantage, the Vasari Exodus Fleet strongly favors guerrilla warfare tactics to make the most of its relatively few starships. The Antorak Marauder is the Vasari's Support Capital Ship. A quick warship with moderate firepower, it excels as harassing enemy positions.
